masseffect
Disambiguous This article is about the ability in Mass Effect, Mass Effect 2, Mass Effect 3. For the skill in Mass Effect: Andromeda, see Warp (skill).

Warp is a biotic ability in Mass Effect, Mass Effect 2, and Mass Effect 3. It works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships. This effect also prevents most affected organic targets from healing or regenerating their health.

Mass Effect

Warp

Warp is a biotic talent in Mass Effect. Warp lowers the armor (damage protection) on a target, increasing the damage the enemy takes to their health (not shields), as well as dealing damage over time that ignores any shielding the target has.

Warp is extremely useful on Hardcore and Insanity difficulties against krogan because it helps stop them from regenerating, but is also invaluable against larger enemies like Geth Armatures or Geth Colossi when engaging them on foot. Using Warp gives a better chance of survival without using the Mako's mass accelerator cannon, which increases the amount of XP gained (if not playing Legendary Edition). Warp is also basically the only effective way to cut through the massive boost to damage resistance provided by the Immunity ability. Be advised that only one source of damage protection reduction can apply to an enemy at a time (i.e. they do not stack). The damage vulnerability effect that is applied first takes priority, even if it is a weaker effect. Therefore, if you want Warp's armor-weakening to apply to a target, use it first before Overload, which applies a similar but much weaker effect.

Certain enemies, like some asari biotics, also possess Warp, which they can use to make you and your entire squad more vulnerable to damage as well as depleting health, ignoring any shield protections. Even with shields still up, small arms fire can deal significant damage to your party's health because Warp greatly increases the usually minor damage from kinetic projectiles that barriers do not prevent. You will know if you're under the effects of Warp if you see a shimmering effect distorting your vision slightly and notice your health bar decreasing and your character or allies grunting in pain. Having a high level of biotic resistance can shorten the duration of the Warp, and using Immunity can counteract the extra vulnerability to damage.

Note: There is a bug where Warp can fail to affect more than one target; see the Bugs section below for details.

Talent Ranks

  1. Warp: Inflicts 6 damage every second and lowers damage protection by 50%. Radius: 4 m. Duration: 7 s. Recharge Time: 60 s. Accuracy Cost: 80%.
  2. Increases Warp's duration to 8 seconds.
  3. Increases Warp's duration to 9 seconds.
  4. Increases Warp's duration to 10 seconds. Unlocks Barrier (Vanguard).
  5. Increases Warp's duration to 11 seconds.
  6. Advanced Warp: Inflicts 8 damage every second and lowers damage protection by 60%. Radius: 5 m. Duration: 13 s. Recharge Time: 50 s. Accuracy Cost: 80%.
  7. Increases Warp's duration to 14 seconds. Unlocks Singularity (Adept, Asari Scientist), Throw (Krogan Battlemaster).
  8. Increases Warp's duration to 15 seconds.
  9. Increases Warp's duration to 16 seconds.
  10. Increases Warp's duration to 17 seconds.
  11. Increases Warp's duration to 18 seconds.
  12. Master Warp: Inflicts 10 damage every second and lowers damage protection by 75%. Radius: 6 m. Duration: 20 s. Recharge Time: 40 s. Accuracy Cost: 80%.

Classes

The following classes can use the Warp talent:

Mass Effect 2

Warp ME2 Icon

Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers.

Power Ranks

Rank 4

Evolves Warp into one of the following options:

Heavy Warp

Unstable Warp

Player Notes

Availability

Mass Effect 3

ME3 Warp

Power Ranks

Rank 1: Warp

Rip your enemy apart at a molecular level.

Stop targeted enemy from regenerating health.
Weaken armor.


Rank 2: Recharge Speed

Increase recharge speed by 25%.


Rank 3: Damage

Increase damage by 20%.


Rank 4: Damage/Detonate

Damage

Increase damage by 30%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 375
  • Duration: 10 sec

Detonate

Increase force, damage, and impact radius of combo detonations by 50%.


Rank 5: Lasting Damage/Expose

Lasting Damage

Increase damage by 40%.
Increase duration by 60%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 475 (Damage), 400 (Detonate)
  • Duration: 16 sec

Expose

Increase weapon damage taken by a target by 15%.
Increase power damage taken by a target by 15% for 10 seconds.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 375 (Damage), 300 (Detonate)
  • Duration: 10 sec


Rank 6: Pierce/Recharge Speed

Pierce

Increase damage to barriers and armor by 50%.
Weaken armored targets by an additional 25%.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 5 sec (Shepard)
  • Damage: 475 (Damage), 400 (Detonate) [Lasting Damage], 375 (Damage), 300 (Detonate) [Expose]
  • Duration: 16 sec (Lasting Damage), 10 sec (Expose)


Player Notes

Mechanics
Strategies

Availability

Bugs

References