masseffect

Abominations are a type of husk created by the Collectors. They act as suicide troops, charging in and exploding next to their targets. They glow red instead of blue like standard human husks.

Mass Effect 2

Abominations accompany groups of Husks in an attempt to overwhelm Commander Shepard in 2185. They are encountered at Collector sites or near Reaper artifacts.

Capabilities

Offensive

Abominations will charge towards their target much like a regular husk, but it will simultaneously begin to glow and emit flames, then self-destruct once it has gotten close enough to its primary target, dealing heavy damage in a small area. If an Abomination has begun to glow, it will always explode regardless of how it is killed. Abomination explosions also possess a small damage-over-time component that lingers for a few seconds after the initial blast; this is indicated by the burning effect visible on affected targets.

Defensive

The Abomination has moderate health. It gains light armor on Hardcore and Insanity difficulty levels. An Abomination that is glowing is unstable and will usually detonate if it is knocked to the ground or into terrain, though any armor it possesses must have been destroyed for that to happen in most cases.

Tactics

Mass Effect 3

Abominations return in Mass Effect 3's multiplayer with the Retaliation Pack DLC. They also appear in the combat simulator in the Armax Arsenal Arena added with the Mass Effect 3: Citadel DLC.

Capabilities

Offensive

Abominations will run towards you and grab you once you're in melee range, dealing a small amount of damage over time. Unless you break free by rapidly pressing the melee attack button, they will explode. They will also explode on death, causing a large amount of damage to anyone unfortunate enough to be caught in the blast, friend or foe. In later waves, they can be possessed, gaining weak barriers and a more powerful explosion.

Abomination suicide explosions can penetrate thin cover, and they possess a damage-over-time component that can linger after the initial detonation, meaning normal shield recharge is delayed and health damage can result after shields are downed from the blast.

Defensive

Abominations have low health, albeit a little bit more than Husks. They lack shields or barriers, making them particularly vulnerable to powers. Like Husks, Abominations are immune to the electrocution stuns caused by many tech powers such as Overload and Energy Drain. They are still staggered briefly by these powers, however.

Tactics

Trivia