masseffect

Ravagers are synthetic-organic creatures derived from rachni through the use of Reaper technology. They appear in 2186, where they act as mobile artillery pieces for Reaper ground forces.

Description

Codex Image
Codex Image
Gnome-mime-sound-openclipart Audio: Ravager
noicon

Ravagers are former rachni that the Reapers have transformed into heavy artillery through a process of implantation and genetic modification. As walking organic turrets, they can sustain and inflict considerable damage.

Ravagers bear egg sacs that continuously spawn swarmers. If the sacs are destroyed, either during combat or upon the ravager's death, their entire contents burst forth to charge the enemy and explode on contact. A dead ravager expels a caustic gas and an acidic puddle.

Alliance scientists have theorized that it is easiest for the Reapers to maintain control over units of rachni genetic extraction because of the species' neurological predisposition for hive-mind consensus.

Capabilities

Offensive

Ravagers are armed with two powerful long-range cannons that they fire in three-round bursts after locking on to a target with visible blue targeting beams. They will also continually spawn small numbers of Swarmers to harass their foes. These creatures, though individually fragile, are volatile in large groups, and can hinder shield regeneration with damage over time in addition to their initial impact. When a Ravager dies it leaves behind a smoking pile of acid goop that causes environmental damage to any of its foes who step in it.

While they lack a conventional melee attack and do not attack with their cannons at close ranges, if engaged at melee range a Ravager will often spontaneously burst the orange sacs on their bodies, releasing acid and sometimes several Swarmers as well. Depending on how close a foe is to the Ravager and how many Swarmers successfully attack, this can potentially deal massive damage. Ravagers continue to spawn Swarmers regularly whether their sacs are intact or not.

Defensive

Ravagers have high armour that acts as their health. Like any other armored enemy, they cannot be grabbed from over cover. Shooting at what appears to be their head, the large single "eye", will not inflict extra damage on them; in fact, Ravagers do not possess any headshot area or analogous weak point.

The orange sacs on their bodies can be easily punctured by standard gunfire dealing a set amount of moderate damage, though this often releases several Swarmers. Puncturing the sacs does have the advantage of making it somewhat safer to approach a Ravager at close range. Also, if a weapon that fires piercing shots capable of penetrating objects (either inherently or because it has been modded or augmented to do so) bursts a sac and the shot carries on to hit the Ravager's body, this results in two instances of damage, one for bursting the sac, and an additional hit to the body, though any damage penalties for piercing objects will apply.

Tactics

Trivia

See Also

References