Basics
- Codex
- Morality#Mass Effect
- Romance#Mass Effect
- Infiltrator Guide#Squad Members
- Morality Guide
- Achievements
- Hazard#Mass Effect
- Armory license
- PC Tweaks
- Mass Effect System Guide
- User blog:Temporaryeditor78/squadmate-mission matchups for maximum dialogue immersion
- Completionist Achievement Guide
Walkthrough
- Mass Effect Guide
- Assignments#Mass Effect
- Citadel: Expose Saren
- Morality Guide
- Assignments
- Morality Guide#Citadel: Assignments
Check list
Oh, so many options …
| Topic | ME1 | ME2 | ME3 |
|---|---|---|---|
| Ashley Williams (M) | |||
| Kaidan Alenko (F) | |||
| Liara T'Soni (F) | |||
| Liara T'Soni (M) | |||
| Spacer/War Hero | |||
| Colonist/War Hero | |||
| Earthborn/War Hero | |||
| Spacer/Sole Survivor | |||
| Colonist/Sole Survivor | |||
| Earthborn/Sole Survivor | |||
| Spacer/Ruthless | |||
| Colonist/Ruthless | |||
| Earthborn/Ruthless |
- Love the tone of a female Shepard's "Dismissed, chief." to Ashley Williams!
| Name | Info | Score | Rank | |
|---|---|---|---|---|
| Medal of Honor | Complete 1 Mass Effect playthrough on any difficulty. Unlocks Hardcore difficulty setting and unlocks character levels 51-60. | 100 | ||
| Long Service Medal | Complete 2 Mass Effect playthroughs on any difficulty. Weapon damage increased by 5%. | 25 | ||
| Completionist | Complete the majority of the game (35 assignments and 15 missions). Experience rewards increase by 5%. | 25 | ||
| Tactician | Complete playthrough with shield damage greater than health damage. Shield strength increases by 10%. | 25 | ||
| Distinguished Service Medal | Complete Eden Prime | 25 | 1 | |
| Medal of Heroism | Complete Feros. | 25 | ||
| Honorarium of Corporate Service | Complete Noveria. | 25 | ||
| Council Legion of Merit | Complete Virmire. | 25 | ||
| Distinguished Combat Medal | Complete 1 Mass Effect playthrough on the Hardcore difficulty setting. Unlocks a gamer pic of Saren Arterius for use in your profile and unlocks Insanity difficulty setting. | 25 | ||
| Medal of Valor | Complete 1 Mass Effect playthrough on the Insanity difficulty setting. Unlocks a "N7" gamer pic for use on your profile. | 50 | ||
| Power Gamer | Reach 50th level with one character (Requires 238,100 XP.) All experience rewards increase by 10%. | 20 | ||
| Extreme Power Gamer | Reach 60th level with one character (Requires 862,100 XP.) All experience rewards increase by 5%. | 50 | ||
| Spectre Inductee | Become a Spectre | 15 | 2 | |
| Search and Rescue | Locate Liara in Artemis Tau Cluster | 10 | 4 | |
| Charismatic | Use Charm or Intimidate to resolve an impossible situation. (Specifically, this achievement can be unlocked by either talking down Wrex or convincing Saren to shoot himself.) | 10 | ||
| Paramour | Complete any romance subplot. | 10 | ||
| Paragon | Accumulate 75% of total Paragon points. | 15 | ||
| Renegade | Accumulate 75% of total Renegade points. | 15 | ||
| Dog of War | Register 150 organic enemy kills. Increases health by 10%. | 25 | ||
| Geth Hunter | Register 250 synthetic enemy kills (includes turrets and drones as well as geth). Increases shield strength by 10%. | 25 | ||
| Soldier Ally | Complete 45 assignments with Ashley Williams. Damage Reduction improves by 10%. | 20 | ||
| Sentinel Ally | Complete 45 assignments with Kaidan Alenko. Lift and Throw recharge time improve by 10%. | 20 | ||
| Krogan Ally | Complete 45 assignments with Urdnot Wrex. Regenerate 1 HP per second (main character only). | 20 | ||
| Turian Ally | Complete 50 assignments with Garrus Vakarian. Damping and Overload recharge time improve by 10%. | 20 | ||
| Quarian Ally | Complete 45 assignments with Tali'Zorah nar Rayya. Sabotage and Hacking recharge time improve by 10%. | 20 | ||
| Asari Ally | Complete 50 assignments with Liara T'Soni. Barrier and Stasis recharge time improve by 10%. | 20 | ||
| Scholar | Find all primary Alien: Council Races, Extinct Races and Non-Council Races codex entries | 25 | 3 | |
| Medal of Exploration | Land on an Uncharted World | 50 | 5 | |
| Rich | Exceed 1,000,000 credits. Unlocks Spectre weapons from the NRO and C-Sec Academy. | 25 | ||
| Pistol Expert | Register 150 Pistol kills. Marksman duration increased by 25%. | 10 | ||
| Shotgun Expert | Register 150 Shotgun kills. Unlocks Shotgun for use as a bonus talent. | 15 | ||
| Assault Rifle Expert | Register 150 Assault Rifle kills. Unlocks Assault Rifle for use as a bonus talent. | 15 | ||
| Sniper Expert | Register 150 Sniper Rifle kills. Unlocks Sniper Rifle for use as a bonus talent. | 15 | ||
| Lift Mastery | Use biotic Lift 75 times. Unlocks Lift for use as a bonus talent. | 15 | ||
| Barrier Mastery | Use biotic Barrier 75 times. Unlocks Barrier for use as a bonus talent. | 15 | ||
| Throw Mastery | Use biotic Throw 75 times. Unlocks Throw for use as a bonus talent. | 15 | ||
| Warp Mastery | Use biotic Warp 75 times. Unlocks Warp for use as a bonus talent. | 15 | ||
| Singularity Mastery | Use biotic Singularity 75 times. Unlocks Singularity for use as a bonus talent. | 15 | ||
| Stasis Mastery | Use biotic Stasis 75 times. Unlocks Stasis for use as a bonus talent. | 15 | ||
| AI Hacking Specialist | Use Hacking 75 times. Unlocks Hacking for use as a bonus talent. | 15 | ||
| Damping Specialist | Use Damping Field 75 times. Unlocks Damping for use as a bonus talent. | 15 | ||
| Overload Specialist | Use Overload 75 times. Unlocks Electronics for use as a bonus talent. | 15 | ||
| Sabotage Specialist | Use Sabotage 75 times. Unlocks Decryption for use as a bonus talent. | 15 | ||
| First Aid Specialist | Use medi-gel 150 times. Unlocks First Aid for use as a bonus talent. | 15 | ||
| Neural Shock Specialist | Use Neural Shock 75 times. Unlocks Medicine for use as a bonus talent. | 15 | ||
| Colonial Savior | Complete Bring Down the Sky. | 50 | ||
| New Sheriff In Town | Take first place in any combat scenario on Pinnacle Station. | 50 | ||
| Best of the Best | Take first place in 12 combat scenarios on Pinnacle Station. | 50 | ||
| Undisputed | Complete Admiral Ahern’s survival mission. | 50 |
Profile
| Name | Lilith Shepard |
| Origin | Earthborn |
| Reputation | Sole Survivor |
| Class | Infiltrator |
Morality
| Paragon | Renegade |
|---|---|
Journal
Missions
| # | Mission | Summary | Task | Cha | Int | Details | Got | Done | Plot items |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Prologue: On the Normandy | You are Lieutenant Commander Shepard, Executive Officer on the SSV Normandy. | Speak to the Captain | Go speak to Captain Anderson in the comm room. | 1 | 2 | |||
| Prologue: Find the Beacon | You are in charge of the ground team dropped onto Eden Prime, an Alliance colony under attack. Your primary goal is to find and secure the Prothean beacon. | Head to the Dig Site | Make your way to the excavation site where the beacon was unearthed. | 3 | 4 | ||||
| Continue to Dig Site | Jenkins is dead, but you have to press on to the dig site. | 5 | 6 | ||||||
| Investigate Research Camp | The beacon has been taken from the dig site. Maybe you can find clues by investigating the nearby research camp. | 7 | 8 | ||||||
| Head to Spaceport | 3 | 3 | Dr. Warren informed you the beacon was taken to Eden Prime's spaceport. You need to get there before the geth claim it as their own. | 9 | 10 | ||||
| Take the Train | A turian named Saren killed Nihlus. He may be working with the geth. Take the cargo train to the next platform and stop him before he gets the beacon. | 11 | 12 | ||||||
| The beacon on Eden Prime was destroyed. Before it self-destructed, it burned horrific images of death and galactic destruction into your mind. Whether these are images of the past or warnings of the future, you can't really say. | Speak to Joker | Go to the cockpit and tell Joker to bring the Normandy in to dock at the citadel. | 13 | 14 | |||||
| Complete | 15 | 16 | |||||||
| 9 | Citadel: Expose Saren | You have to prove to the Citadel Council that Saren, one of their Spectre agents, has gone rogue. | Go to the Tower | Go to the Citadel Tower on the Presidium for an audience with the Council. | 17 | 20 | |||
| Investigate Saren | You need to find some proof that Saren is connected with the geth. | 21 | 40 | ||||||
| Fist, a former agent of an "information dealer" known as the Shadow Broker, has arranged a meeting with a quarian who has evidence against Saren. | Take Down Fist | 3 | 3 | Fist, a crime lord hiding out at a bar called Chora's Den in the Lower Wards, is meeting with a quarian who has proof Saren is working with the geth. | 41 | 45 | |||
| Save the Quarian | Saren's men have set a trap for the quarian. You have to get to the alley before they kill her. | 46 | 49 | ||||||
| You saved the quarian, and she gave you evidence linking Saren to the geth. Ambassador Udina is going to present this evidence to the Council. | Return to the Tower | You should be there when the Ambassador presents the quarian's evidence to the Citadel Council. Return to the Citadel Tower in the Presidium. | 50 | 51 | |||||
| You've proven Saren is connected with the geth. As a reward, the Council has granted you Spectre status and commissioned you to take the rogue Spectre down. | Speak to the Ambassador | The ambassador will provide you with a ship and crew. Meet him at the Alliance Docking Bay, accessible through the central elevator in the C-Sec Academy. | 52 | 116 | |||||
| Complete | 117 | 118 | |||||||
| 13 | Citadel: Garrus | Garrus Vakarian, a turian C-Sec officer, might be able to help you against Saren. | Speak to Harkin | Go to Chora's Den in the Lower Wards and speak with Harkin, a C-Sec agent who might know where Garrus can be found. | 22 | 28 | |||
| Go to the Med Clinic | Garrus went to the Med Clinic in the Upper Wards to follow up a lead on Saren. | 29 | 42 | ||||||
| Garrus Vakarian has joined your crew. | Complete | 43 | 44 | ||||||
| 14 | Citadel: Shadow Broker | An agent for the Shadow Broker named Barla Von might be able to provide you with more information about Saren. | Go See Barla Von | Head to the Bank in the Finanacial District of the Presidium and speak with Barla Von. | 23 | 33 | |||
| Citadel: Wrex | A krogan bounty hunter named Urdnot Wrex might be able to help you against Saren. | Speak to Wrex | Wrex, the krogan bounty hunter, is being questioned at the C-Sec Academy. You can meet him there if you want to speak with him. | 34 | 37 | ||||
| Urdnot Wrex has joined the crew. | Complete | 38 | 39 | ||||||
| 32 | Feros: Geth Attack | The geth have attacked the world of Feros. Your primary objective is to go to the Zhu's Hope colony to investigate what Saren is after, and why he sent his geth troops to the planet. | Go to Feros | Investigate Feros to see why the colony was attacked by geth. | 119 | 0 | |||
| 33 | Noveria: Geth Interest | The Council has received reports of geth interest in the corporate research colony of Noveria. The Council needs to know why. | Go to Noveria | Head to Noveria to investigate reports of geth on the world. | 120 | 0 | |||
| 34 | Find Liara T'Soni | Liara T'Soni, an asari archeologist famed for her knowledge of the Protheans, is being sought by Saren. Her last known location was somewhere in the Artemis Tau cluster. | Go to Artemis Tau | Explore the uncharted worlds of the Artemis Tau cluster to find Liara T'Soni. | 121 | 123 | |||
| You saved Liara from a collapsing Prothean ruin, and she has joined the Normandy's crew. Hopefully her expertise will help you find the Conduit before Saren. | Complete | 124 | 125 |
Assignments
| # | Assignment | Summary | Task | Cha | Int | Details | Got | Done | Plot items |
|---|---|---|---|---|---|---|---|---|---|
| 10 | Unusual Readings | While on the Citadel you uncovered an Alliance patrol report. One of the patrols mentioned some strange activity in the Hydra System of the Argos Rho cluster. | Investigate System | Go to the Hydra System in the Argos Rho cluster and investigate. | 18 | 152 | |||
| UNC: Distress Call | You've received a distress call from a downed med ship located in the Hydra System of the Argos Rho cluster. | Investigate Distress Call | Find the downed med ship in the Hydra System of the Argos Rho cluster and provide assistance. | 153 | 154 | ||||
| The distress call from the downed med ship turned out to be a trap set by the geth. Fortunately, you were able to survive the ambush. | Complete | 155 | 156 | ||||||
| 11 | Strange Transmission | You discovered a strange transmission discussing some sort of biotic commune. On the whole it seems harmless, but something about the message is a little disturbing. | Find the Commune | Head to the Century System in the Hawking Eta cluster and investigate the strange biotic commune. | 19 | 0 | |||
| 15 | Citadel: Scan the Keepers | Chorban, a salarian scientist, has discovered a way to scan the keepers, but the Citadel authorities do not like people disturbing the insect-like creatures. You offered to help Chorban and he gave you his scanning device. Each time you scan a keeper the data will be sent to him automatically. | Scan the Keepers | You have the scanning device. Every time you discover a new keeper, scan it and the data will be transmitted automatically. | 24 | 113 | Scanner (21) | ||
| You've scanned several keepers and sent off the results. No doubt these findings will uncover some interesting and, as of yet, unknown facts about the small insect-like creatures. | Complete | 114 | 115 | ||||||
| 16 | Citadel: The Fan | You have been approached by Conrad Verner. He seemed like a harmless fan. | Conrad Verner | What harm could there be in talking with him? | 25 | 0 | |||
| 17 | Citadel: Signal Tracking | You have discovered a signal being used to funnel money from gambling machines to a private account. If you can trace the system, you can find out where that money is going, and why. | Track the Signal | The signal seems to be coming from the Wards Access corridor. | 26 | 30 | |||
| Follow Signal to the Presidium | The signal now seems to be relayed through a terminal in the Financial District of the Presidium. | 31 | 35 | ||||||
| Continue Tracking | The last communication relay shows that the signal's final destination is in the back room of the Emporium in the Financial District of the Presidium. | 36 | 55 | ||||||
| You discovered that money was being funneled from gambling machines into an account controlled by a rogue AI. You disabled and destroyed the AI before it could overload and take you with it. | Complete | 56 | 57 | ||||||
| 18 | Citadel: Reporter's Request | A reporter named Emily Wong has asked you for help uncovering corruption on the Citadel. | Look for Information | As you investigate the Citadel, be on the lookout for information that might help Ms. Wong. | 27 | 47 | |||
| Deliver Information | 2 | 2 | The information you found in Fist's hideout will help Ms. Wong with her report on corruption. Go to the Upper Wards to deliver it to her. | 48 | 59 | ||||
| You gave Emily Wong the information you found in Fist's hideout. The reporter was extremely grateful, and now has what she needs to expose criminal syndicates on the Citadel. | Complete | 60 | 61 | ||||||
| 21 | Citadel: Asari Consort | The Asari Consort, Sha'ira, has asked you to speak to General Septimus. She's concerned that this former client is spreading false accusations and could damage her reputation. | Speak with Gen. Septimus | 4 | 4 | The general is at Chora's Den in the Lower Wards. Ask him to stop spreading rumors about the consort. | 32 | 62 | |
| Speak with Sha'ira | Go to Sha'ira at the Consort's Chambers in the Presidium and let her know you've spoken to General Septimus. | 63 | 68 | ||||||
| Septimus has apologized to Sha'ira and Xeltan has ceased his petition. To show her gratitude the Consort rewarded you with an oddly shaped trinket. It appears to be of Prothean design, but doesn't seem to have any purpose beyond sentimental value. | Complete | 69 | 70 | ||||||
| 22 | UNC: Privateers | A man named Garoth asked you to look for his missing brother. Garoth fears his brother's ship may have fallen victim to privateers while traveling through the Strenuus System. | Go to the Strenuus System | Go to the Strenuus System in the Horse Head Nebula cluster and search for signs of Garoth's brother and his ship. | 53 | 0 | |||
| 23 | UNC: Missing Survey Team | News vids indicate that a survey team in the Hades Gamma cluster recently dropped out of contact. Go to the Hades Gamma cluster and find out what happened to them. | Find Missing Researchers | Travel to the Antaeus System in the Hades Gamma cluster to look for the missing survey team. | 54 | 139 | |||
| Explore Excavation Site | Log entries indicate the research team discovered something in the nearby excavation site. Go there and find out what happened. | 140 | 141 | ||||||
| Something transformed the researchers into machine cultists: fanatics who worship alien technology and mindlessly attack any and all organic beings. Negotiation was not an option; all the cultists are now dead. | Complete | 142 | 143 | ||||||
| 24 | UNC: Hostage | Fanatical biotics in the Hades Gamma cluster have kidnapped the chairman of the Parliament Subcommittee on Transhuman Studies and are holed up in a derelict freighter in the Farinata System. | Board Freighter | Find the freighter in Farinata System of the Hades Gamma cluster and make your way to the biotics on board. | 58 | 135 | |||
| You boarded the freighter and convinced the biotic fanatics to surrender peacefully. Chairman Burns has promised to re-examine his decision regarding payments to L2s in the wake of the kidnapping. | Complete | 136 | 137 | ||||||
| 25 | Citadel: Xeltan's Complaint | General Septimus agreed to stop spreading rumors about the Asari Consort. He mentioned an elcor named Xeltan, who believed the rumors and has taken the false information to the Elcor Ambassador. Septimus asked you to tell Xeltan the truth. | Speak to Xeltan | Xeltan is at the elcor embassy. Find him and show him the evidence that proves Sha'ira was not to blame for his secrets getting out. | 64 | 65 | Evidence for Xeltan | ||
| Citadel: Xeltan Convinced | You convinced Xeltan to stop his petition against Sha'ira. He was very relieved to find out that his secrets were not being given out. | Complete | 66 | 67 | |||||
| 26 | Citadel: Doctor Michel | Dr. Chloe Michel is being blackmailed. Someone learned about her dismissal from a previous employer and the circumstances surrounding it. Now, if she doesn't give these people her supplies they're threatening to go public with what they know. | Talk to Doctor Michel | The doctor is being blackmailed. Speak to her at the Med Clinic in the Upper Wards if you want to help. | 71 | 72 | |||
| Talk to Morlan | 6 | 3 | Find Morlan and put a stop to the blackmailing. He's a merchant in the Lower Wards Markets. | 73 | 74 | ||||
| Talk to Doctor Michel | The blackmailer is dealt with. Talk to Doctor Michel at the Med Clinic in the Upper Wards and let her know she's safe again. | 75 | 76 | ||||||
| Citadel: Doctor Michel is Safe | You dealt with the blackmailer. Thanks to you, Dr. Michel is now free to continue her work in the clinic. | Complete | 77 | 78 | |||||
| 27 | Person of Interest | C-Sec is investigating a woman by the name of Helena Blake. They seem to think she is involved in some major criminal activities. | Find Helena Blake | The C-Sec report mentioned that Helena was last seen near the Emporium in the Financial District of the Presidium. | 79 | 83 | |||
| UNC: Hostile Takeover | Helena Blake, a high-ranking member of a criminal cartel, has asked you to eliminate two of her unpleasant compatriots. Their bases are located in the Han and Dis systems. After eliminating them, meet Ms. Blake in the Fortuna system for a reward. | Eliminate Crimelords | The two crimelords are located in the Han System of the Gemini Sigma cluster and in the Dis System of the Hades Gamma cluster. Eliminate both of them. | 84 | 0 | ||||
| 28 | Citadel: Jahleed's Fears | You met a volus scientist named Jahleed. He's in the C-Sec offices and refuses to leave for fear that his life is in danger. He claims that his colleague, a salarian named Chorban, is trying to kill him. The details are a bit vague. | Speak with Jahleed | Speak with Jahleed if you want to help him. He's hiding at the C-Sec Academy. | 80 | 81 | |||
| Talk to Chorban | Jahleed wants you to talk to Chorban for him. The salarian will meet you in the lower markets. | 82 | 94 | ||||||
| Citadel: Jahleed's Secret | You confronted Chorban with Jahleed's allegations. He revealed that Jahleed didn't tell you the whole truth. He and Chorban were stealing from the company they worked for and doing illegal research on the keepers. | Talk to Jahleed | 7 | 6 | Jahleed wasn't telling you the whole truth. You can find him at the C-Sec Academy. | 95 | 104 | ||
| Citadel: Jahleed and Chorban | You managed to patch things up between Jahleed and Chorban, and they've agreed to continue working together. | Complete | 105 | 106 | |||||
| 29 | Citadel: Presidium Prophet | A turian C-Sec officer and a religious hanar are arguing about whether the hanar has the right to preach in the Presidium. Evidently the hanar is supposed to buy an evangelical permit, but has refused to do so. | Speak with the Hanar | Speak with the hanar preacher in the Presidium. Convince it to purchase an evangelical permit and find someplace else to preach. | 85 | 86 | |||
| Resolve the Dispute | 7 | 7 | You've spoken with both the hanar and the C-Sec officer in the Presidium, but you still need to either get rid of the hanar or convince the C-Sec officer to back off. | 87 | 88 | ||||
| By paying for an evangelical permit for the hanar, you were able to make both sides happy. The hanar has left to preach in an appropriate location. | Inform the C-Sec Officer | Tell the C-Sec officer in the Presidium that the hanar will no longer be preaching there. | 89 | 90 | |||||
| Complete | 91 | 92 | |||||||
| 30 | Citadel: Rita's Sister | You spoke with Rita, a waitress at Flux. She's concerned for her sister, who is working undercover for C-Sec. Rita thinks her sister, Jenna, is in over her head, but she can't convince her to stop. | Speak with Rita | Rita, a waitress at Flux in the Upper Wards, is concerned about her sister, Jenna. If you want to help, speak with her. | 93 | 96 | |||
| Talk to Jenna | Jenna is working at Chora's Den in the Lower Wards. Speak to her and try to find out if she really is in danger. | 97 | 98 | ||||||
| Return to Rita | Jenna will not talk to you. Head back to Flux in the Upper Wards and tell Rita. | 99 | 100 | ||||||
| Talk to Chellick | 7 | 6 | Chellick bumped into you at Chora's Den. He told you to meet him at the C-Sec Academy if you wanted to help Jenna. | 101 | 102 | ||||
| Citadel: Rita's Sister is Safe | You worked out a deal with Chellick, the C-Sec officer, and now Jenna is no longer working undercover for C-Sec. | Make the Pickup | Chellick wants you to pick up a weapons shipment from the arms dealers in the Lower Wards Markets. He doesn't want you to cause any trouble. | 103 | 107 | Weapons Shipment | |||
| Return the Shipment to Chellick | Take the weapons shipment to Chellick at the C-Sec Academy. | 108 | 109 | ||||||
| Complete | 110 | 111 | |||||||
| 31 | Citadel: Schells the Gambler | A quirky salarian named Schells was thrown out of Flux for cheating at the gambling machines. He says he wasn't actually cheating. He was just gathering data to create a cheating system. What could be wrong with that? | Speak to Schells | Schells is outside Flux in the Upper Wards. Speak to him if you want to help. | 112 | 0 | |||
| 35 | UNC: Missing Marines | Admiral Kahoku has asked you to find a missing recon team in the Sparta System. All contact with the team was lost shortly after they were sent to investigate suspicious activity in the area. | Find Recon Team | Go to the Sparta System in the Artemis Tau cluster and look for the recon team. | 122 | 130 | |||
| Distress Call | Land on Edolus in the Sparta System of the Artemis Tau Cluster and investigate the source of the distress call. | 131 | 132 | ||||||
| Speak to Kahoku | You've found the dead bodies of men who served under Admiral Kahoku. Return to the Citadel Tower and inform the admiral of their fate. | 133 | 0 | ||||||
| 36 | UNC: Valuable Minerals | To maintain its fleet and continue to expand, the Alliance must find new resources wherever it can. You've recently surveyed an important deposit and claimed it for the Alliance. There must be more like them in the Traverse. | Find More Minerals | Keep searching for more elements and minerals as you travel. Survey any that you find. | 126 | 157 | Light Metals (20) Heavy Metals (20) Rare Earths (20) Gases (6) | ||
| Keep Searching for Minerals | You have discovered sufficient deposits of valuable gases. Continue to locate and survey the remaining elements and minerals. | 158 | 0 | Light Metals (20) Heavy Metals (20) Rare Earths (20) Gases (6/6) | |||||
| 37 | UNC: Locate Signs of Battle | There are several League of One medallions and a few ID tags scattered throughout these systems. The hunt must have been extensive and taken years. | Found Salarian Artifact | You have found a salarian artifact. Keep looking for more. | 127 | 0 | League Medallions (10) Salarian ID tags (3) | ||
| 38 | UNC: Asari Diplomacy | You've received a cryptic message from Nassana Dantius, an asari ambassador on the Citadel. She wants to meet with you in person. | Meet with Nassana | Speak to Nassana in the Embassy Lounge on the Presidium level of the Citadel. | 128 | 0 | |||
| 39 | UNC: Prothean Data Discs | Research on prothean culture is focused on the discovery of ancient data discs. | Found Data Disc | You've discovered one of the sought after data discs. Keep searching until you've collected them all. | 129 | 0 | Prothean Artifact (7) | ||
| 40 | UNC: Turian Insignias | Several turian outposts and colonies were destroyed during the Unification War. Each colony's insignia also disappeared. | Found Insignia | Keep searching until you have all the lost insignias. | 134 | 0 | Turian Emblem (13) | ||
| 41 | UNC: Asari Writings | These writings belong to Matriarch Dilinaga. It looks like there are many other writings to be found scattered across the galaxy. | Find Asari Writings | Keep searching until you find all the missing writings. | 138 | 0 | Asari Writings (10) | ||
| 42 | UNC: Rogue VI | A rogue VI has taken over an Alliance training ground located on Earth's moon. Alliance Command needs you to eliminate the VI. | Engage VI | Head to the Sol System in the Local Cluster and deal with the rogue VI on Earth's moon. | 144 | 145 | |||
| Destroy VI Conduits | Destroy the conduits in each of the three VI cores. | 146 | 147 | Core 1 Conduits (8) Core 2 Conduits (8) Core 3 Conduits (8) | |||||
| The rogue VI and all of its agents have been destroyed. It's unclear exactly how the VI became sentient, though Alliance Command will no doubt conduct a thorough investigation into the matter. | Complete | 148 | 149 | ||||||
| 43 | Wrex: Family Armor | After talking to Wrex you learned that he's looking for his family's ceremonial armor. It was taken by the turians after the Krogan Rebellion and now a profiteer named Tonn Actus has it. | Find Wrex's Armor | Find the turian who stole Wrex's family armor. He's hiding at a base somewhere in the Argos Rho cluster. | 150 | 159 | Krogan Armor | ||
| Wrex was very happy that you recovered his armor. Apparently it's not very good, but it does have sentimental value. Well … sentimental for a krogan. | Complete | 160 | 161 | Krogan Armor | |||||
| 44 | Garrus: Find Dr. Saleon | Garrus told you about his encounter with Dr. Saleon, the geniticist. He regrets letting him escape the first time and hopes that you'll be able to track him down and bring him to justice. | Head to Coordinates | Garrus gave the coordinates of Dr. Saleon's last known whereabouts. Head to the Herschel System in the Kepler Verge. | 151 | 162 | |||
| Find Dr. Saleon | You've boarded the MSV Fedele, see if Dr. Saleon is on board. | 163 | 164 | ||||||
| Garrus: Dr. Saleon is Dead | You found Dr. Saleon and tried to arrest him, but died trying to fight you off. Whatever sick experiments he was conducting are now over. Garrus seems relieved now that it's over and Dr. Saleon is no longer free to cause havoc. | Complete | 165 | 166 |