masseffect
Disambiguous This article is about Mods and their functions in Mass Effect: Andromeda. For the semi-permanent customization components in Mass Effect: Andromeda, see Augmentations. For weapon upgrades in Mass Effect, see Weapon Upgrades. For weapon mods and their functions in Mass Effect 3, see Weapon Mods.

Mods are weapon customization upgrades in Mass Effect: Andromeda.

Andromeda Initiative equipment is designed to be modular and adaptable to any situation. Weapons and armor, in particular, are built with the understanding that they will be customized multiple times in the field over their operational lifetime.

Gun modifications can be purchased from appropriate locations, or recovered in the field. Each weapon's targeting computer also contains an adaptive integration VI that analyzes a mod on installation, adjusts the weapon's balance, heat sink requirements, and ammunition block accordingly, and sends a list of any additional components to the user's omni-tool for minifacturing. The process typically takes only a few minutes.

Overview

Mods are used to enhance the performance of guns in Mass Effect: Andromeda. Mods can only be added/changed/removed from a gun-type weapon using a Loadout terminal.

Each Mod counts as one item towards the Inventory item limit.

Acquisition

Mods can be found during combat, exploration, and/or purchased from certain merchants. Mods are unable to be researched.

The best merchant to purchase Mods from is the Mods Merchant in the Kadara Market on Kadara.

Mechanics

MEA Mod Slot

Mod Types

There are 9 Mod Types available for guns in Mass Effect: Andromeda. No weapon type can use all 9 Mod types.

Icon Name Rarity Pistols Assault
Rifles
Shotguns Sniper
Rifles
Effects
MEA Barrel Mod
Barrel Mod Rare Enhances a weapon's barrel, creating greater gunfire velocity and impact.
MEA Choke Mod
Choke Mod Common ✓* Adjustable servo motors tighten or loosen pellet spread for maximum accuracy.
MEA Clip Mod
Clip Mod Uncommon ✓* ✓* Adds sockets to increase thermal clip capacity, increasing number of spare shots.
MEA Magazine Mod
Magazine Mod Uncommon Increases magazine capacity, allowing more shots before reloading.
MEA Materials Mod
Materials Mod Common Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
MEA Melee Mod
Melee Mod Common Integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage.
MEA Receiver Mod
Receiver Mod Uncommon ✓* ✓* ✓* ✓* Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
MEA Scope Mod
Scope Mod Common ✓* ✓* Simple optical scope to enhance stability while zoomed. Also increases accuracy while moving.
MEA Stock Mod
Stock Mod Common Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

Pistol Mods

MEA Pistol Mods

Pistols in Mass Effect: Andromeda are able to use 5 of the 9 Mod Types.

Pistol Barrels


Pistol Magazines


Pistol Melees


Pistol Receivers


Pistol Scopes


Assault Rifle Mods

MEA Assault Rifle Mods

Assault Rifles in Mass Effect: Andromeda are able to use 5 of the 9 Mod Types.

Assault Rifle Barrels


Assault Rifle Magazines


Assault Rifle Receivers


Assault Rifle Scopes


Assault Rifle Stocks


Shotgun Mods

MEA Shotgun Mods

Shotguns in Mass Effect: Andromeda are able to use 5 of the 9 Mod Types.

Shotgun Barrels


Shotgun Chokes


Shotgun Clips


Shotgun Melees


Shotgun Receivers


Sniper Rifle Mods

MEA Sniper Rifle Mods

Sniper Rifles in Mass Effect: Andromeda are able to use 5 of the 9 Mod Types.

Sniper Rifle Barrels


Sniper Rifle Clips


Sniper Rifle Materials


Sniper Rifle Receivers


Sniper Rifle Scopes