masseffect
Ico-geth

Few details are known about the manufacture of geth equipment, though their weapons and armor are of the highest quality. The Geth Armory produces Rage, Berserker and Battlemaster armors.

A license to sell Geth Armory products is available from Morlan, a salarian merchant located in the Lower Markets of the Citadel Wards.

Weapons

All Geth Armory weapons have largely better stats than organic-designed weapons, and are notably extremely accurate thanks to their adaptive fire control technology.[1] Only the Geth Pulse Rifle can be obtained in-game -- geth shotguns and sniper rifles are available by using console commands. The geth sniper rifle (gained with the 'gethgun_sniper' cheat code) is the only geth weapon with upgrade slots. Levels I-IX have one weapon upgrade slot, and level X has two. There is no ammo upgrade slot. All geth weapons share the pulse rifle name, model and sound effects.

Legendary Edition: Weapons have undergone several changes in Legendary Edition. Accuracy values for most weapons have been improved across the board, and most weapons also generate heat less rapidly. The middle stat bar for weapon models no longer displays a "Shots Before Overheat" value, but instead a "Heat Sink Capacity" value. Finally, the lines of various weapon types produced by certain manufacturers have their own unique firing patterns, such as burst fire.
































































































Pulse Rifle line of Assault Rifles

Geth Pulse Rifle

Geth Pulse Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 280 294 308 322
Shots Before Overheat: - - - - - - 29 31 33 36
Accuracy Rating: - - - - - - 80 80 81 81
 


























Pulse Rifle line of Shotguns

Geth Pulse Shotgun

Geth Pulse Shotgun

Weapon Level: I II III IV V VI VII VIII IX X
Damage: 179 196 213 230 246 263 280 297 314 330
Shots Before Overheat: 4.3 4.6 4.9 5.4 5.9 6.5 7.3 8.4 9.9 12.3
Accuracy Rating: 90 91 91 91 92 92 92 93 93 93

The geth shotguns can only be acquired through console commands.

 



















































Pulse Rifle line of Sniper Rifles

Geth Pulse Sniper Rifle

Geth Pulse Sniper Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: 143 160 176 193 210 227 244 260 277 294
Shots Before Overheat: 1.5 1.5 1.6 1.6 1.6 1.7 1.7 1.8 1.8 1.9
Accuracy Rating: 84 85 85 85 86 86 86 87 87 87

The geth sniper rifles can only be acquired through console commands.

 













































Armor

The krogan armors have identical stats and differ only on the color of the highlights: Berserker Armor has green, Rage Armor has red, and Battlemaster Armor has light blue. Thanks to the geth materials used in their construction, these are some of the top heavy krogan armors, unparalleled in tech/biotic protection compared to Predator H and Colossus armors.[2] They come second to the Colossus in terms of damage protection, and second to the Predator H in terms of shields.











































































Heavy Battlemaster/Berserker/Rage (krogan)

Heavy-krogan-Battlemaster
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - - - - 71 72 74 75
Shields: - - - - - - 336 364 392 420
Tech/Biotic Protection: - - - - - - 47 48 50 51
 















































































































































Technology

The Geth Pulse Rifle is a compact highly-accurate, high-powered, advanced energy pulse assault weapon manufactured by the Geth Armory, which when discharged manifests itself briefly as a sharp, cyan beam ending in an electrical discharge. It is the standard infantry weapon for the geth military, and is standard-issue to many of their troops, including Juggernauts, Shock Troopers, and many other geth units. The weapon shares the appearance of the geth with glowing parts, smooth rounded edges, and a shiny, chrome finish.

Some Pulse Rifle units are occasionally known to be found outside of geth space, sold by merchants such as the Alliance Requisition Officer. These weapons are not modifiable, and as such cannot be upgraded.

The pulse technology used in these weapons extends to other geth weaponry as well, namely the weapons of geth recon drones, and it may be related to the 'Siege Pulse' mass accelerator cannon on Geth Armatures and Colossi. They have a particular affinity for ripping through shields, as evidenced by the death of Richard L. Jenkins on Eden Prime. The body of Nirali Bhatia may have been withheld by the Alliance for research into better defenses against geth pulse technology, as her body had apparently been heavily damaged by the discharge of these weapons.

Mass Effect 2

In Mass Effect 2, the Geth Armory manufactures two known weapons.

A handful of higher-ranking krogan on Tuchanka and Kureck in Jack's Loyalty Mission also wear Geth Armory's Rage series of armor, though lacking the distinct helmet. Gatatog Uvenk wears a modified variant of the Battlemaster series.

Mass Effect 3

In Mass Effect 3, the Geth Armory manufactures five known weapons, two from Mass Effect 2, and three new additions.

Trivia

See Also

References

  1. Mass Effect Official Prima Guide, page 49: Geth Armory's Adaptive Fire Control +40% to Damage, +8% Heat Absorption and +70% Accuracy. When compared to baseline stats, the calculations don't match exactly even though clear increases can be observed.
  2. Mass Effect Official Prima Guide, page 49: Geth Armory's Geth Materials gives +40% to DP, Shields and Hardening, and the alleged special effect "+50% Move Penalty". When compared to baseline stats, the Shields calculations appear correct, but not the other two despite clear increases being observable. As for the movement penalty, no evidence of it can be observed in actual gameplay.
  3. https://web.archive.org/web/20160731151623/https://forum.bioware.com/topic/321223-me3-staff-please-answer-is-the-m-98-widow-a-geth-weapon-or-not/page-2